10/25/2017 0 Comments Build Mobile Apps With AdobeBuild Mobile Apps With Adobe' title='Build Mobile Apps With Adobe' />Discover a 21stcentury way for teams to collaborate and share with Adobes Creative Cloud for Teams, a suite of cloudbased desktop apps including Photoshop and Acrobat.Adobe Reader Mobile SDK is a software development kit which application developers use to create and build custom eBook viewers.It supports a broad array of reading.How to Build a Simple Mobile Website with CSS3.Use simple HTML. Since youre dealing with a narrow viewing space, youll want to use simple HTML.When comparing the two big players in the rapid eLearning market, Articulate, and Adobe, they approach mobile learning design very differently.Articulate, for. Things Adobe gets Right about Mobile Learning with Captivate 8 ReviewWhen comparing the two big players in the rapid e.Learning market, Articulate, and Adobe, they approach mobile learning design very differently.Articulate, for example, has gone the native app route for deploying learning projects to tablets and HTML5 for smartphones like the i.Phone and the Moto X.They have a good app called Articulate Mobile Player, which initially was only available for the i.Pad and now is also available for Android Tablets.The challenge with this native app approach is building and maintaining native apps for a myriad of mobile operating systems, screen sizes, and resolutions, which is a tough task and this strategy may not scale moving forward in my opinion.For the learner is yet another app to download to their smartphone and then theres the issue of installing apps inside certain IT corporations.Also while the experience of consuming an e learning course on Articulates Mobile Player on Tablets is great better on i.Pad vs. Android, this same course on a smartphone via their HTML5 output is practically unusable and leaves a lot to be desired.I actually think that Adobe, by embracing Responsive Design principles in Captivate 8, is going in a better mobile learning direction, because it helps users design flexible and fluid m Learning, that can be consumed on desktops, tablets and smartphones, without the need for installing an extra app.The Future of the Web is Responsive DesignIf you are new to Responsive Design, it isnt necessarily a single technology that you can point to, but rather a set of principles aided by a number of HTML5 technologies such as CSS media queries, fluid grids and flexible images and videos.In the early days of mobile, many companies tried to cater to their mobile users by creating two versions of their website, one for desktop users and a lighter, less powerful mobile version for users coming to their site using a mobile device.This approach quickly became a nightmare because of the need to maintain two sets of code, and the inability to predict where people would be coming from, and as a result often times desktop users would arrive on the mobile version and mobile users would land on the desktop version of the site, creating a complete mess.Luckily more and more companies are now re building their websites using a Mobile first mentality and a Responsive Design approach.With Responsive Design, the idea is to maintain and point people to a single URL, using a single set of content on the back end, while using the same code, and with the help of CSS Media Queries, deliver great experiences across multiple devices, including desktop and laptops, tablets and smartphones and in the near future, wearables like the i.Watch and Google Glass.This is how we should view the future of learning design and consumption, we should focus on designing learning that is flexible and fluid across multiple screens intelligent learning, that always points learners to a single URL, and avoid at all cause the need for installing different native apps for different mobile operating systems, in order for learners to access the learning.Build Mobile Apps With Adobe' title='Build Mobile Apps With Adobe' />Just as the web community has embraced the One Web philosophy, we too should embrace a One Learning design paradigm.And this is why in my humble opinion, the future of mobile learning design looks brighter for Adobe, and I see Captivate 8 as a great first step toward this vision.With Captivate 8, Adobe commoditizes the creation of best in class mobile learning, without having to know much about the technology behind the scenes, and to me this is a game changer in the transition from e Learning to m Learning Having said that, here are 1.Adobe gets right about Mobile Learning with Captivate 8 1.Responsive Projects.When I worked at Adobe, one thing I always heard from newcomers to Captivate was that it was difficult to get started, because of the lack of templates.This is why I really like the new splash screen you get when you launch Captivate 8.You now have options for starting a blank project, a project based on your own project template or from a Power.Point file, from a software simulation, a video demo and of course now for designing a Responsive project. 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I feel so strongly about Responsive Design being the future of learning design, that I would recommend you to start with a Responsive Project even if initially you may not be thinking about mobile learning.When you select to start with a Responsive Project, you automatically get three layouts, namely one for the desktop 1.All three of these options can be adjusted in case you want to target your learning to a different screen resolution.I think this is a good start, but Id like to see more flexibility in terms of adding more breakpoints, as well as options for when learners rotate their screen.One thing that is obvious to me, by the way, these resolutions are organized from left to right is that Adobe is thinking desktop first, tablet second and mobile last.Im a mobile first advocate so I would have put Mobile first, Tablet second and Desktop last.But again, this is a terrific way to get learning professionals thinking about m Learning, so kudos to Adobe Relative positioning vs.Absolute. When I teach my m Learning workshop, I have a slide with big letters that readsIf your design calls for absolute dimensions, you have already failedSmart multi device design needs to be fluid in the way water is, whatever container you put water into, water becomes that container.This is why Im excited about being able to select a percentage value when defining the size and placement of objects in the properties tab in Adobe Captivate 8.As I wrote above about the three main components of responsive design, flexible images is important and by sizing and positioning images using percentage values, you are able to include images that will work everywhere by adjusting their size and position according to whatever devices is used by learner.Mobile Gestures. For too long now we have been designing learning for the precision of the connected mouse and keyboard, however, touch computing turns this paradigm on its head, and we now must design for the not so precise finger or more accurately, for the ergonomics of the thumbs.Luckily Captivate 8 makes it a breeze to make sure learners can navigate the learning using touch gestures like taps and swipes.Enabling this feature will ensure that learners will not only be able to use the mouse on the desktop but just as easy, use the fingers on mobile devices, which is exactly how it should be.Responsive Project Preview.As you work with Responsive Projects, you will want to preview them in your default browser and heres something you will really enjoy in Captivate 8, theres a slider you can drag left and right to get a preview of how the various break points will work across multiple devices with different physical sizes and resolutions.Heres a quick animation showing how this works, notice how objects flow across the width of the screen depending on the resolution, especially as I move the slider towards the right.Also notice how the yellow navigation buttons move from the right side of the screen, over to the bottom as we get closer to a mobile resolution.I really like how the Captivate team implemented this functionalityInstantly Preview m Learning projects on multiple devices with Adobe Edge Inspect.Theres one thing to Preview a project in your desktop browser and use the slider to get a sense for how it will look across multiple screens, and then theres the ability to actually preview your learning on the device itself.Theres something pretty special when you starting thinking about mobile and you can actually touch your work on a smartphone or tablet, and this is where Adobe Edge Inspect comes in.The tight integration the Captivate team has built with Edge inspect is simply amazing.Once you have installed Edge Inspect on your devices, you can preview a project in Captivate 8 and the browser itself will send the preview over to each of your devices, so long as they are on the same wifi network and voila you are now testing your work directly on your mobile device.You can even initiate a screen capture session from your desktop browser and it will take screen shots from all your devices, this is great for sharing with your team throughout development.
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